In case you forgot, in an interesting industry move, Rockstar Games got HEALTH to compose the soundtrack to the moderately recent video game Max Payne 3. In this video, the band discusses the scoring process.
Everyone’s favorite Gawker-family gamer site, Kotaku, posted this video from The Creators Project with a light description a few days ago. One of the most interesting parts of the feature rests at the bottom of the page, where the band has released some of the musical stems used in the scoring.
Seeing as how pretty much everyone over there got into HEALTH because of the soundtrack, I figured it was worth putting up over here in a more HEALTH-familiar community, sort of coming from the other angle.
Personally, I never had a real desire to own the game but I repeatedly watched early trailers featuring HEALTH’s work after I found out about their involvement. I was also pretty jazzed about what the whole situation could mean for video games and musical artists. Having HEALTH pen a game’s score is a like a gamer music nerd’s dream.
But I shouldn’t have been surprised. Yes, Max Payne 3 is a big-budget game in a legendary franchise. But there are many examples of indie games that feature extremely well designed soundtracks. Some go even further, such as Superbrothers: Sword and Sworcery EP.
Your eyes do not deceive you, that’s a video game with the EP suffix. The video below to gives a taste of the audiovisual melding that occurs when experiencing the game.
A violent little guy called Hotline Miami features my favorite game soundtrack to date, though. A variety of artists contributed to make a fuzzy, gazey romp through Miami.
Combining good games and good music seems to be a no-brainer. So far indie games are leading the pack but if companies like Rockstar are willing to get HEALTH, I can only see it as a good thing for gamers, music fans and artists as interests cross.